Released in 1992 by Mindcraft Software, Siege brought the gritty reality of medieval siege warfare to life in a unique...
Month: November 2024
In 2004, Paradox Interactive released Crusader Kings, a grand strategy game that broke new ground by shifting the focus from...
In Episode 4 of Critical Moves, the hosts delve into the Total War franchise, discussing its past successes, recent challenges,...
Released in 2003 by Stardock, Galactic Civilizations entered the 4X strategy genre (eXplore, eXpand, eXploit, eXterminate) with a focus on...
This episode dives into the balance between fun and realism in strategy games, exploring how developers tackle historical accuracy, creative...
Released in 1996 by The Bitmap Brothers, Z (pronounced “Zed” in the UK) was a unique and bold entry in...
In 1993, Stronghold was released by Stormfront Studios, offering a unique mix of city-building and real-time strategy within a medieval...
The second episode of Critical Moves delves into the RTS Renaissance, exploring its origins, challenges, and the current resurgence in...
In 2002, Paradox Interactive released Hearts of Iron, a ground-breaking grand strategy game that aimed to simulate the complexities of...
In 1995, Team17 released Worms, a turn-based strategy game that introduced a unique blend of chaotic fun, tactical depth, and...
In 2003, Big Huge Games released Rise of Nations, a real-time strategy title that distinguished itself through a mix of...
Critical Moves kicks off with a bang in its first episode, diving straight into the divisive topic of strategy game...