In 1992, Changeling Software released Pax Imperia, a title that would become one of the early forerunners of the 4X...
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In 2004, Paradox Interactive released Crusader Kings, a grand strategy game that broke new ground by shifting the focus from...
This episode dives into the balance between fun and realism in strategy games, exploring how developers tackle historical accuracy, creative...
The second episode of Critical Moves delves into the RTS Renaissance, exploring its origins, challenges, and the current resurgence in...
In Episode 5 of Critical Moves, the hosts explore franchises that could make exceptional strategy games. From cult sci-fi books...
In Episode 4 of Critical Moves, the hosts delve into the Total War franchise, discussing its past successes, recent challenges,...
Released in 1996 by The Bitmap Brothers, Z (pronounced “Zed” in the UK) was a unique and bold entry in...
In 2002, Paradox Interactive released Hearts of Iron, a ground-breaking grand strategy game that aimed to simulate the complexities of...
Released in 1992 by Mindcraft Software, Siege brought the gritty reality of medieval siege warfare to life in a unique...
Released in 2003 by Stardock, Galactic Civilizations entered the 4X strategy genre (eXplore, eXpand, eXploit, eXterminate) with a focus on...
In 1993, Stronghold was released by Stormfront Studios, offering a unique mix of city-building and real-time strategy within a medieval...
In 1995, Team17 released Worms, a turn-based strategy game that introduced a unique blend of chaotic fun, tactical depth, and...