Real-time strategy (RTS) games were once a dominant force in the gaming industry, with titles like Command & Conquer, Warcraft, and Age of Empires leading the charge. However, in recent years, major AAA studios have largely turned their backs on the genre. In the latest episode of the Critical Moves Podcast, hosts Al and Tim explore this trend, dissecting why RTS games fell out of favor and whether they could make a comeback.
The Decline of AAA RTS Games
For decades, RTS games held a prominent place in the gaming world. They combined tactical thinking with base building and resource management, offering players a unique strategic challenge. But as gaming evolved, other genres like MOBAs (e.g., League of Legends), grand strategy (e.g., Crusader Kings), and even FPS titles took the spotlight. Al and Tim discuss how the rise of consoles, the push for microtransactions, and the shift towards faster, more accessible games contributed to the RTS genre’s decline.
What Went Wrong with Recent RTS Titles?
The conversation dives into specific examples of recent RTS missteps, including Homeworld 3 and Age of Empires 4. These games failed to capture the magic of their predecessors, and the hosts argue that developers often prioritize nostalgia over innovation. They also discuss how Relic Entertainment, a once-revered studio in the RTS space, struggled with recent projects, signaling a broader issue within the genre.
Can Indie Studios Save RTS Games?
With AAA studios pulling back, indie developers have stepped in to fill the void. Titles like Beyond All Reason, Sanctuary: Shattered Sun, and Falling Frontier showcase how smaller teams are innovating in the RTS space. Al and Tim highlight how these indie games often focus on gameplay depth and strategic innovation, offering hope for a potential RTS renaissance.
The Potential of Hybrid RTS Games
One key point in the episode is the potential for hybrid RTS games. The hosts suggest that blending RTS mechanics with other genres, such as RPG elements or simulation aspects, could rejuvenate interest in the genre. They cite games like Manor Lords and Battlefleet Gothic: Armada as examples of successful genre crossovers.
What Would It Take for a AAA RTS Comeback?
Al and Tim conclude the episode by speculating on what it would take for a AAA studio to re-enter the RTS market. They believe that a well-established IP, such as Warhammer 40K, might be the best bet. With Amazon’s upcoming Warhammer 40K series and the brand’s growing mainstream appeal, there could be a golden opportunity for a big-budget RTS game to capture a new audience.
Join the Conversation
What do you think? Are RTS games destined to remain a niche genre, or is there a chance for a big comeback? Share your thoughts on the Critical Moves Discord server and let us know what classic or upcoming RTS titles you’d like us to cover next!
Listeners can find this episode on Spotify, Amazon Music, Apple Podcasts, or YouTube. For ways to get involved visit the Critical Moves Podcast website.