X-COM: Terror from the Deep

When we talk about classic strategy games that defined the genre, X-COM: Terror from the Deep is X-COM: Terror from the Deep is a defining title in classic strategy gaming. Released in 1995, this sequel to the critically acclaimed X-COM: UFO Defence (Enemy Unknown) transported players from outer space to the depths of Earth’s oceans. While its predecessor set the gold standard for tactical strategy games, Terror from the Deep is remembered for pushing difficulty to new extremes, challenging even the most seasoned players.

The Premise

The story of Terror from the Deep is set in 2040, 40 years after the events of UFO Defence. Humanity believes it has fended off the alien threat, but lurking deep in the world’s oceans, a new menace emerges. The alien forces, remnants of the previous invasion, have reawakened beneath the waves. Players take command of the X-COM organization, now repurposed to handle underwater threats, tasked with defending Earth from this relentless alien force.

One of the most notable changes from the original game is the setting. Rather than battling UFOs in open fields or urban landscapes, most missions take place underwater. The claustrophobic environments, coupled with the eerie silence of the ocean, add a layer of tension that makes each encounter feel even more threatening. It’s this atmosphere, paired with the strategic depth, that gives Terror from the Deep its lasting appeal.

Gameplay and Mechanics

At its core, Terror from the Deep retains the same turn-based tactical strategy and base management gameplay that defined UFO Defence, but with several notable twists. The transition to underwater combat isn’t just a superficial change—it deeply affects the way you approach missions.

  • Base management: As in the original, you’re responsible for building and managing multiple bases around the world. However, in TFTD, bases are split between above-ground and underwater locations, forcing you to juggle both surface and deep-sea operations. Each base requires careful planning—whether it’s choosing which facilities to build or where to deploy your limited resources.
  • Research and development: Technological advancement is key to survival. At first, you’re limited to relatively primitive underwater weapons, but as you research alien tech, your arsenal expands to include more advanced, devastating tools. The tension here lies in prioritizing which technologies to research first, balancing short-term survival with long-term goals.
  • Underwater combat: Missions are set on both land and sea, but the underwater environments pose unique challenges. Combat in cramped, often maze-like underwater levels adds an extra layer of complexity to tactics. Your squad is hindered by the slow movement underwater, and visibility is restricted. Additionally, many of your weapons and equipment are specialized for underwater use, meaning you won’t always have access to the more powerful gear available in the original X-COM.
  • Two-part missions: One of the most divisive additions to TFTD is its two-part missions. In these missions, you must fight through two tactical maps in succession, without resupplying in between. Running out of ammo or losing a key soldier in the first half of a mission can lead to disaster in the second half. It’s an unforgiving mechanic that amplifies the game’s already considerable difficulty.

Difficulty and Reception

If UFO Defence was challenging, Terror from the Deep took it up several notches. The difficulty in TFTD is legendary, to the point where many fans and critics of the time debated whether it crossed the line into unfair territory. While the original X-COM had its brutal moments, TFTD is consistently punishing, demanding near-perfect tactics and resource management to survive.

  • Alien design and RNG: The alien designs in TFTD are more fearsome, and their behavior more unpredictable, making encounters more dangerous. Add to this the infamous random number generator (RNG) that governs combat outcomes, and you’ve got a recipe for disaster. It’s not uncommon for a player’s squad to be wiped out in the first few turns of a mission due to a few bad dice rolls. This leads to one of the most discussed aspects of the game: save-scumming (saving and reloading frequently to avoid catastrophic losses).
  • Steep learning curve: The game doesn’t pull any punches, even for players experienced with UFO Defence. New players often struggle with the steep learning curve, finding themselves underprepared for the onslaught of tough enemies and resource scarcity. Managing limited funds, equipment shortages, and underperforming weapons becomes an ongoing challenge.

Despite these frustrations, or perhaps because of them, Terror from the Deep has a dedicated fanbase. Its difficulty has become a badge of honour for those who master it. The satisfaction of finally overcoming an impossible mission or successfully fending off an alien terror site is hard to match in strategy gaming.

Criticisms

Although Terror from the Deep is revered by fans of the series, it is not without its faults. The recycled engine from UFO Defence means many of the core mechanics remain the same, but not all the changes are positive.

  • Overreliance on difficulty: Some players feel the game’s challenge detracts from the fun, with difficulty spikes that can feel more like a war of attrition than a tactical exercise. The two-part missions are a frequent source of frustration. Having to slog through two tough battles in a row, with no chance to resupply or heal, often feels like a punishment rather than a test of skill.
  • Repetitive mission structure: Some of the mission designs can feel repetitive, especially after multiple underwater skirmishes that play out similarly. There’s a sense of grind that can wear down even the most dedicated players.

Legacy

Despite its criticisms, Terror from the Deep left an indelible mark on the strategy gaming landscape. The game’s complexity, atmosphere, and unrelenting challenge make it a classic. For fans of the genre, it’s often seen as a rite of passage—a game that tests not just your strategic thinking but your patience and perseverance.

In the broader context of the X-COM franchise, Terror from the Deep helped cement the series’ reputation for deep tactical gameplay and brutal difficulty. While it might not be as fondly remembered as UFO Defence, it remains a cult favourite, especially for players who thrive on overcoming insurmountable odds.